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About me

Scottish Born Sound Designer, currently based in the southeast of England, doing his best to make astounding audio and work with kind people.


I have 6 years of industry experience with a bulk of that being on the AAA gaming franchise Total War. My main areas on Total War: Warhammer III were owning our magic and cinematic pipeline, as well as previously running our Projectiles and Campaign Environment systems. In my time at Creative Assembly I worked with robust tech, often driven by game data, to ensure all audio was implemented to a high standard – as well as crafting my own original systems to elevate our shared tech.  
 
Before working on Total War I worked in a cinematic post house, Radium Audio, where I was our main in-house Sound Editor and a part of the field recording team.  
 
I have a passion for all things sounds with a specific focus on Video Game Audio.  

 
Skills  

  • Sound Design 

  • Game Implementation/ Mixing 

  • Wwise 

  • Reaper 

  • Pro Tools 

  • Perforce 

  • Jira 

  • Field Recording 

  • Sound Editing 

  • Foley 

  • ADR recording/ editing 

  • Music Editing 

  • Post-production Mixing 

  • iZotope RX 

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