
CHRISTOPHER QUINN SOUND
About me
Scottish Born Sound Designer, currently based in the southeast of England, doing his best to make astounding audio and work with kind people.
I have 6 years of industry experience with a bulk of that being on the AAA gaming franchise Total War. My main areas on Total War: Warhammer III were owning our magic and cinematic pipeline, as well as previously running our Projectiles and Campaign Environment systems. In my time at Creative Assembly I worked with robust tech, often driven by game data, to ensure all audio was implemented to a high standard – as well as crafting my own original systems to elevate our shared tech.
Before working on Total War I worked in a cinematic post house, Radium Audio, where I was our main in-house Sound Editor and a part of the field recording team.
I have a passion for all things sounds with a specific focus on Video Game Audio.
Skills
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Sound Design
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Game Implementation/ Mixing
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Wwise
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Reaper
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Pro Tools
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Perforce
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Jira
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Field Recording
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Sound Editing
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Foley
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ADR recording/ editing
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Music Editing
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Post-production Mixing
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iZotope RX